Thursday, February 5, 2015


Paper Towns

Enjoy playing a game full of secrets and spoilers of the book Paper towns. Join Quentin and his friends on a trip to find Margo Roth Spiegelman. You can be Quentin, Radar, Lacey, or Ben. Each card gives you a new hint to where Margo may be hiding next. Why is Margo not in school? Why did Margo take Quentin to the SunTrust building in Orlando? Why did Margo leave behind clues for Quentin? Does she really want him to find her? Where is Margo heading to? All these questions and more can be answered within this game. The first to reach Algoe, New York wins!

This game describes the book with its many features. In Paper Towns, Margo Roth Spiegelman goes missing after her and Quentin vandalize many of Margo’s friend’s’ homes. Quentin believes that Margo is leaving behind clues for him to come find her. He uses these clues and travels to different parts of Orlando looking for her until he finds a clue leading to New York. Quentin has help from the gang (Lacey, Ben and Radar). They all want to find her and bring her back home where she belongs. This game relates to the story because Quentin travels all over the place to find Margo. The game has different spots where Margo could be hiding or where Quentin and the gang go to talk about where Margo could be hiding. Each of the cards give you a clue of where to move. The clues are clues that Quentin or someone from the gang has found that could reach to Margo. The first little logo on the board is an apple; the apple represents the school in which all the kids attend. It’s their senior year so they are ready to leave for college and graduation is just around the corner. The second logo is the Sun Trust building where Margo took Quentin after vandalizing houses and told him her thoughts about paper towns. The clue “The town was paper, but the memories were not,” (Green) led Quentin into thinking where Margo might be once she went missing.  The bow logo represents Margo’s house. Quentin saw a poster through Margo’s bedroom window of Woody Guthrie which led him to the song called Walt Whitman’s Niece which then led to Walt Whitman’s poem Leaves of Grass where he found highlighted lines. He noticed that the lines were clues to the where she may be so he read them over and over again. The clues lead him to an abandoned Mini Mall in Christmas, Florida where Quentin finds more clues from Margo. This place was used on the board because it’s an important landmark in the book. Many of the clues lead to abandoned Subdivisions which Quentin goes to, to find Margo. These are also big landmarks in the story. Quentin finally knew where he had to travel to find Margo. He didn’t want to leave “It is so hard to leave—until you leave. And then it is the easiest goddamned thing in the world,” (Green). On the day of Graduation he packed some things, went to graduation and told his friends he had to leave for New York and wouldn’t stay at graduation. The gang takes the 20 hour trip to New York to find Margo. When they arrive, Quentin finds her, “I didn’t need you, you idiot. I picked you. And then you picked me back.” (Green). The book ends with the two of them talking about Margo never coming back to Orlando.  

With the game being based off Candy Land the characters can travel to different parts of the story while using clues to make their way to Margo just like in Candy Land when you’re trying to be the first to the Candy Castle. Find Margo is the situation Quentin is in because he loves her so why not have you and your friends go on the same thrill-seeking adventure as Quentin. Anyone can join the gang in the search for Margo.
Examples of Cards: most of the cards will just have colors on them like Candy land b
  • You found a note from Margo in your door advance to Margo's house
  • Margo wasn't at any of the subdivisions move back 10 spaces